Republic of Singapore Navy Open House 2010, Weapon Simulator Arcade Game
Game Designer - User Experience - Gameplay Mechanics Artist - User Interface - Content Aesthetics Task - Assigned as Lecturer Assistant for 3rd year student's game project. Helped out from conceptual design to contents creation for 3 real weapons rigged into self developed system to become an arcade simulation games for the Republic of Singapore Navy during Navy Open House 2010. Weapon Simulators - General-Purpose Machine Gun (GPMG) - M2 Browning 50 Caliber Machine Gun - Simbad Missile Defense System (Mistral infrared homing surface-to-air missile)