WIM / Software Engineering Advisor
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Adorkable / Senior Creative Technologist / Engineer / Designer / Artist specializing in Interactive Installations and VR in Education, Experimental, and Event spaces
I am a passionate creative technologist, researcher, engineer, designer, artist based in Tokyo with 16 years of experience in a wide variety of types of software and hardware design and development.
I am looking to join a passionate, well communicating, thoughtful team looking to make the world a better place, especially looking for work in education, environmental conservation, social equity, and health. And just like most others I am very curious about new applications of AI in all of these and other fields.
Adorkable is a playful and curious creative collective for consulting and passion projects. We work with clients in a variety of fields including education, social good, environmental good, games and venture technologies.
Creative Partnership making a range of installation, mobile, web and XR experiences for all. We specialize in curated experience pieces for in-person festivals and at home.
Interactive installation software engineering and design work on a set of exhibit pieces with both educational and social focuses for the Smithsonian Latino Center's upcoming gallery in the National Museum of American History, done in Unity with Azure Kinect and other supporting platforms
At WIM we built proof-of-concept reusable bottle vending machines aimed at reducing plastic waste. As an advisor I architected and implemented software and electronics on the prototypes we used to raise our initial seed investments.
At Poursteady we designed, manufactured and sold an IoT precision motion-controlled specialty coffee machine for cafes. To this date over 450 machines have been sold to cafes and restaurants spanning eight countries.
AllPaws is a mobile app and website with the lofty goal to improve the process of adopting a pet. Not only does it provide a modern experience for finding a dog, cat, or whatever type of pet you're looking for but AllPaws worked with adoption agencies in an attempt to build an online common application and create a much needed standard of
Maui New York is a creative technology studio with a successful web commerce platform used by a number of fashion design companies. The Billy Reid iOS app was built as an iOS mobile app store platform, first pitched to Billy Reid, but for Maui to use with any future clients.
At Socratic we developed a mobile app in which a student snaps a photo of a homework problem and is automatically provided resources to help them find the solution. The app ultimately led to Socratic being purchased by Google. My responsibilities included:
Byte / One / Peach approached me looking to concept creative applications of their platform that differed from the prototype mobile app they had built. Working with them once a week the result include:
At Codecademy I led direction and development of two mobile apps as well as gave in-person tutorials and talks with the community at large about topics including learning to code, making a game, and engineering career advice.
I led the building of the mobile team and co-led development of the mobile product. The visual and interactive decisions we made ultimately became the company’s standard for all products to this day. App is frequently #1 Free Education App, occasionally as high as #5 Free Overall App in Apple App Store and over 25 million downloads.
Bug fixing on ngmoco's new platform Implemented key features on We Rule update Led engineering team through We Rule update Sole engineer and one of three on new game proposal prototype, contributed heavily to game's design.
Cupcake Corner (Farmville-style Flash Facebook) released August 2010 Working with a backend engineer and an artist we created OMGPOP's first Facebook game.
∙ taught technical English adult classes at companies such as Texas Instruments, Toshiba, LNG ∙ taught miscellaneous English adult classes and children's classes, from kindergarten to high school ∙ assembled TikiWiki codebase into school's new website, including feature coding
Frontlines: Fuel of War (Xbox360, PC) released February 2008 ∙ helped found AAA studio and played instrumental role in shipping an AAA title, from prototype to ship ∙ implemented majority of game rules and core gameplay features
Unreleased game prototype (PC) As Digital Illusions' NY office we were tasked to create a new game in the then in-development Battlefield 2 engine. I came on after high level direction had been decided to design, create, test and iterate on new features.
Focused on psychology, game design and game development
Tony Hawk Underground 2 (GBA) ∙ created game progression system ∙ expanded HUD system ∙ fixed bugs in handheld side-scroller tool chain
WIM / Software Engineering Advisor